supermarket chain
Lenta
1.6M visits and #1 in favorites among the young audience — engaged Gen Z and drove offline purchases.
- 1.6M+
- visits
- TOP-1
- by favorites
- 21
- ad impressions per player
- 62/38
- share <13 / 18+, %
Oi_iO Metaverse lab · Roblox for brands
A branded world is media, 1st-party data and community at once. Engagement in minutes, not seconds of an impression — measured by a third party.
The attention shift
Budgets buy 1–2 seconds of a glance. This audience spends hours in worlds — on its own.
enter Roblox every day
+35% YoY · Roblox SEC, Q1 2026per day per active player
calc: 31B h/quarter ÷ DAUof 16–24-year-olds run an ad-blocker
GWI, 2024youth mass-disable intrusive ads
Bulbshare survey, 2022Paid impressions are rented seconds. A branded world is bought minutes that stay with the brand.
The attention economy
Compare across three axes — attention · price · what is left.
Independent measurement
Not platform self-reports: Disqo, Nielsen, Kantar, DoubleVerify, IAS.
more brand searches after a visit
Chipotle · Disqo Outcomes Lift, 2023more visits to the brand’s site
×5–6 to search & visits · Chipotle, Disqovisits to Vans World — a world lives for years
The Drumput Roblox in its investor report
Nikeland ~21M visits — a strategy lineTrack record
supermarket chain
1.6M visits and #1 in favorites among the young audience — engaged Gen Z and drove offline purchases.
electronics
97% reached participation, experience score 9.3/10 — an eco-quest marketing event for teens.
film distribution
300k+ players at the first cyber-premiere of a film in the region — the marketing funnel became a game.
Measurement & safety
The path in
A staged path with a go/no-go decision after a cheap, reversible pilot.
An MVP world and first metrics on a real audience. Fixed budget.
→ go/no-go decisionA full branded world: mechanics, events, merch, media support, reach at scale.
Growth and retention: updates, seasons, events. Planned from the start.
Engagement models
Package 1
fast brand entry into Roblox
Timeline — 6–8 weeks to launch
Package 2 · recommended
year-round presence on the platform
Timeline — 12-month program
Both start from a fixed-scope pilot: we prove the numbers, then scale to the year-round program.
Start here
Send a request — in 4–6 weeks you get a game concept, a KPI plan and a go/no-go decision.
Start a pilot