Oi_iO Metaverse lab · Roblox for brands

We build brand universes in Roblox where users become the main characters

A branded world is media, 1st-party data and community at once. Engagement in minutes, not seconds of an impression — measured by a third party.

132M
enter Roblox daily
~2.6h
per day per player
97%
event participation
1.6M+
visits, our Lenta case

The attention shift

The young audience moved to Roblox — and it skips & blocks ads

Budgets buy 1–2 seconds of a glance. This audience spends hours in worlds — on its own.

132M

enter Roblox every day

+35% YoY · Roblox SEC, Q1 2026
~2.6h

per day per active player

calc: 31B h/quarter ÷ DAU
~48%

of 16–24-year-olds run an ad-blocker

GWI, 2024
Skip

youth mass-disable intrusive ads

Bulbshare survey, 2022

Paid impressions are rented seconds. A branded world is bought minutes that stay with the brand.

The attention economy

Same budget. Different physics.

Compare across three axes — attention · price · what is left.

Traditional advertising
A branded world in Roblox
Attention
1–2 seca fleeting glance — they scroll on
10+ minthey enter and stay on their own
Price
$8–40CPM — per 1,000 impressions, every time again
Fixed budgetonce per asset — then it works on its own
What is left
Nothingthe impression ends — the contact is gone
An asset + datathe world, 1st-party profiles, UGC remain

Independent measurement

Presence in Roblox drives brand demand

Not platform self-reports: Disqo, Nielsen, Kantar, DoubleVerify, IAS.

+13.6pp

more brand searches after a visit

Chipotle · Disqo Outcomes Lift, 2023
+10.1pp

more visits to the brand’s site

×5–6 to search & visits · Chipotle, Disqo
100M+

visits to Vans World — a world lives for years

The Drum
Nike

put Roblox in its investor report

Nikeland ~21M visits — a strategy line

Track record

Our cases — numbers, not promises

Lenta branded world in Roblox supermarket chain

Lenta

1.6M visits and #1 in favorites among the young audience — engaged Gen Z and drove offline purchases.

1.6M+
visits
TOP-1
by favorites
21
ad impressions per player
62/38
share <13 / 18+, %
Samsung eco-quest in Roblox electronics

Samsung

97% reached participation, experience score 9.3/10 — an eco-quest marketing event for teens.

400+
peak concurrent players
97%
announcement → participation
9.3/10
experience score
64/36
share <13 / 18+, %
Central Partnership film cyber-premiere film distribution

Central Partnership

300k+ players at the first cyber-premiere of a film in the region — the marketing funnel became a game.

1st
cyber-premiere in the region
>300k
unique players
10min
average time inside
71/29
share <13 / 18+, %

Measurement & safety

Every KPI is tied to a business result — confirmed independently

AHow we measure

  • Control vs exposed group
  • Brand-lift and search-lift
  • Completion and dwell
  • Promo codes/QR offline + CRM match

BWho confirms

  • Nielsen / Kantar — brand-lift, like on TV
  • DoubleVerify / IAS — the ads were seen
  • Numbers are auditable — a CFO will accept them

CBrand safety

  • Isolated brand space, age gate 13+/17+
  • Whitelists, chat / UGC moderation
  • Kill-switch + crisis playbook

The path in

We enter in a controlled way — no blind bets

A staged path with a go/no-go decision after a cheap, reversible pilot.

  1. 1

    Pilot

    An MVP world and first metrics on a real audience. Fixed budget.

    → go/no-go decision
  2. 2

    Flagship

    A full branded world: mechanics, events, merch, media support, reach at scale.

  3. 3

    LiveOps

    Growth and retention: updates, seasons, events. Planned from the start.

Engagement models

Two ways to enter

Package 1

World Launch

fast brand entry into Roblox

  • Branded hub-world: 3 signature experiences, central square, photo zones
  • Mascot avatars + UGC merch drop
  • Launch event with creators
  • Cross-platform: PC, mobile, console

Timeline — 6–8 weeks to launch

Package 2 · recommended

Partnership

year-round presence on the platform

  • Everything in Package 1
  • Q1–Q4 seasonal updates: new experiences, events, collections
  • Promo-code funnel to real sales
  • Dedicated project manager & LiveOps team

Timeline — 12-month program

Both start from a fixed-scope pilot: we prove the numbers, then scale to the year-round program.

Start here

Let’s build the future together

Send a request — in 4–6 weeks you get a game concept, a KPI plan and a go/no-go decision.

Start a pilot
QR — Telegram @imjustaspectator